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Subnautica Modding Guide
Mroshaw Mod Tutorials
Beginners Guide to Modding Subnautica
Before you begin
About Harmony
Setting up for development
Software and tools
Installation and set-up
Your first mod
Creating a Visual Studio project
Configuring the Assembly
Adding references
Exploring the game files
Coding your mod
Testing your mod
Enhancing your mod
Checking into GitHub
Advanced modding
Balancing your mod
Composition and inheritance
About Monobehaviour
Subnautica Runtime Editor
Compiling for both games
Prefabs
Creatures
Modding with ThunderKit
Installing Thunderkit
Configure ThunderKit Mod
Features of Thunderkit
References
Subnautica Layers and Collisions
Below Zero Layers and Collisions
Below Zero Tags
Subnautica Tags
Credits
Beginners Guide to Modding Subnautica 2
Before you begin
Modding Unreal Engine
About mod packaging
Setting up for SN2 development
Software and tools
Installation and set-up
Exploring the game
Your first SN2 mod
Finding what to change
Coding your mod
Advanced SN2 modding
Asset replacement mod
Blueprint script mod
Creating a UE5 project
Credits
Search Subnautica Modding Guide
Subnautica Modding Discord
Mroshaw Mod Tutorials
Beginners Guide to Modding Subnautica
Modding with ThunderKit
Features of Thunderkit
Features of ThunderKit
Now that you have your environment up and running, there are some cool features for you to explore.
Create custom prefabs
Automatically build Asset Bundles
Create UI components
Play around with game components