Testing you mod
You should now be able to fire up the game and do some testing.
Start a new game or load a save, it doesn’t matter which. Once you’re in the game, if you don’t already have a knife you can use the game console to spawn one:
Hit
Run this console command:
item knife 1
If you tab out of the game and open Windows Explorer, you’ll see that BepInEx has created a log file for you. You can find this in
Open this in Notepad, and you should see you familiar output:
[Debug : Nautilus] Attempting to handle console command: item
[Debug : Nautilus] No command listener registered for [item].
[Debug : Nautilus] Attempting to handle console command: item knife 1
[Debug : Nautilus] No command listener registered for [item].
[Debug :Knife Damage Mod] Knife damage is 20
[Debug :Knife Damage Mod] Knife damage increased to 100
Congratulations! You’ve successfully modified the game!
And finally…
Now get out there and stab some sea life!