Subnautica Layers and Collisions

These are the layers and the layer collision matrix currently in use in Subnautica.

Layers

Layer Index Layer Name
0 Default
1 TransparentFX
2 Ignore Raycast
4 Water
5 UI
8 Viewmodel
9 OnlyVehicle
10 BuildPreview
11 BuiltEntities
12 HardPoints
13 Useable
14 IgnoreDepthWorldUI
15 Minimap
16 HUDRenderTexture
17 Vehicle
18 FrontEnd
19 Player
20 TouchScreen
21 Trigger
22 NotUseable
23 SubRigidbodyExclude
24 RenderForAllCameras
26 DiveReel
27 Occluder
28 BaseClipProxy
29 Sky
30 TerrainCollider
31 DebugOverlays

Layer Collision Matrix

Layer Default TransparentFX Ignore Raycast Water UI Viewmodel OnlyVehicle BuildPreview BuiltEntities HardPoints Useable IgnoreDepthWorldUI Minimap HUDRenderTexture Vehicle FrontEnd Player TouchScreen Trigger NotUseable SubRigidbodyExclude RenderForAllCameras DiveReel Occluder BaseClipProxy Sky TerrainCollider DebugOverlays
Default x x
TransparentFX x
Ignore Raycast x
Water x
UI x
Viewmodel x
OnlyVehicle x x x x x x x x x x x x x x x x x x x x x x x x x x
BuildPreview x
BuiltEntities x
HardPoints x
Useable x x
IgnoreDepthWorldUI x
Minimap x
HUDRenderTexture x
Vehicle
FrontEnd x
Player x
TouchScreen x
Trigger x
NotUseable x
SubRigidbodyExclude x x
RenderForAllCameras x
DiveReel x
Occluder x
BaseClipProxy x
Sky x
TerrainCollider x
DebugOverlays x