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Features of ThunderKit

Now that you have your environment up and running, there are some cool features for you to explore.

Create custom prefabs

ThunderKit lets you build custom prefabs directly within your Unity project, giving you full control over how new objects look and behave in-game. You can combine existing game components with your own logic, then package them cleanly for distribution.

Easily build Asset Bundles

Rather than manually packaging assets, ThunderKit's pipeline system can automate the entire Asset Bundle build process with a single click. This saves significant time and reduces the risk of errors when iterating on your mod.

Create UI components

Subnautica's UI is built on Unity's uGUI system, and ThunderKit makes it straightforward to create and inject new UI elements that fit naturally alongside the game's existing interface. From simple HUD additions to new UI elements embedded in game models, the tools are all there.

Play around with game components

One of the most powerful aspects of ThunderKit is the ability to inspect, clone, and modify existing game components without touching the original game files. This is also a great starting point for understanding how the game works and identifying what you want to change.